takethatnature: Wilson sitting in an armchair, reading a book with the barely-visible title "Science Stuff Probably". (Default)
[personal profile] takethatnature
Wilson's beard is his character perk. Being able to grow a full beard in a week if he stops shaving is a bit unusual but not particularly unnatural; however, its growth seems to accelerate after that and he can grow it out to knee-length over the course of a few months. When it's long, it's also noticeably more insulating than human hair normally is. The rest of his hair does grow pretty fast, but not that fast.

Then there's the things that everybody can do in The Constant. In addition to putting stuff in his actual pockets, he has access to a semipermeable extradimensional inventory. It has finite space, but limited by the number and type of objects rather than by total volume or mass, and he can't put stuff in his inventory if he can't lift it/can only barely lift it with his arms or if it is itself a container for other items. (Smallish sealed packages are an exception to the container rule.) Light, sound, and scent can come out of his inventory; a hot thermal stone in his pocket or backpack casts a dim red light at his feet, if he picks up a talking animal (like the pirate parrots from Shipwrecked) they're audible from inside, and animals can smell food on him if it's in his inventory. Which can be troublesome in the case of the eight-foot-tall rabbit people who fly into a rage when they notice someone carrying meat, or the kaiju-sized bear/badger that wants to eat everything it can get its hands on. It doesn't really smell any different than if he was keeping it in a physical pocket though, apart from the smell maybe being fainter.

The other branch of his hyperspace inventory is pre-built structures. (This is probably just a quirk of the game engine but I'm treating it as in-universe fact because it has occasionally been the only reason I survived in winter or summer or Adventure Mode.) He can build a campfire or a tent or one of the wacky Don't Starve research machines or whatever, shunt it into hyperspace at the moment of construction, and leave it there until he wants to place it down. Once he's put it down he can't return it to his inventory, at least not without destroying it and starting over.

In the event of Wilson's death, his main inventory gets dumped all over the floor where he falls, but his pre-built structures stay with his spirit and if he wants he can deploy them immediately upon returning to life.

Speaking of which: Temporary death! The inventory thing could go either way (Wilson's not going to think it's weird at least), but being able to come back from the dead is normal for the Constant but not for Wilson's Earth. In the original Don't Starve, you have to set up precautionary measures before you die, and then when that happens you get automatically resurrected either immediately or at the start of the next game day. When Charlie took over the Nightmare Throne, the process changed somewhat. Now when player characters die they return as ghosts; the Meat Effigy works mostly the same as before (though it now demands a blood sacrifice from the HP of the person who intends to use it, when previously the meat from almost any medium-size to large animal would be sufficient), but resurrection amulets and plinths have to be deliberately activated by a ghost, and the Telltale Heart exists as a flawed but viable method for a living person to restore a ghost to life with easily obtained materials.

If he gets killed in the Bar he'll either turn into a ghost and be revivable with resurrection items from his world, or he'll just sort of stay there and be dead but if someone gets up close to his corpse they can stuff his soul back in and raise him from the dead that way, depending on whether Survival Mode rules or The Forge rules seem more appropriate to the situation. It's also hypothetically possible that he could find a touchstone in the Labyrinth, but so far he hasn't, nor has he looked. ETA: I originally said a meat effigy in his world wouldn't work in the Bar, but what I meant is that if he's coming in from a canon point after Charlie takes over the Nightmare Throne, he would have to go back through his door as a ghost and then activate the effigy. Prior to that canon point, if he dies in the Bar a meat effigy placed in his world will automatically call him back to respawn there. At all points in the timeline, he'll leave behind a corpse that rapidly withers into a skeleton plus all his inventory items.

In ghost form, his ability to affect the corporeal world is limited but he can haunt an object or animal, possessing it for a few seconds, sometimes physically transforming it but more often punting it a few feet in a predictable direction or causing it to run around in a panic for a few seconds respectively. Everything he says as a ghost sounds very echoey and distorted. (Dead players can still use the chatbox, but hardcoded quotes get replaced with variations of "ooOOOooOOOoo".) In Don't Starve Together, other player characters (including nonhuman ones) and boss monsters can't be haunted, so other patrons probably can't be haunted or possessed either except for maybe a few special cases.

It's mundane by comparison to returning from the dead, but he can also go much longer than a normal human being without sleeping. Indefinitely, in fact. It's not particularly healthy for him, but he can stay up for a week straight and by day 7, all other things being equal, he's likely to be snappish and scatterbrained but he'll still be lucid. He's not even the worst one in his band of survivors about this; Ms. Wickerbottom was already an insomniac on Earth, and in the Constant no amount of exhaustion can get her to fall asleep. (This is also based on game mechanics; in the game, sleeping heals sanity and health points but there aren't any penalties for not sleeping.)

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takethatnature: Wilson sitting in an armchair, reading a book with the barely-visible title "Science Stuff Probably". (Default)
Wilson P. Higgsbury

November 2024

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